The new 3D is here and it’s name is Modo
Those of you
familiar with 3D animation have probably been through the arguments with colleagues about which software you prefer, Maya, 3D Studio Max, Lightwave or perhaps the very popular Cinema 4D. But a new player has arrived, one that boasts a new interface, simple and innovative controls and all the while providing the features one expects from a professional, animation program. “Just arrived…” is a bit of an understatement, in fact the software has been around for a few years now, but has only recently started to gain some real traction. Although I’ll admit first off that I haven’t had the full chance to explore all the functions and formalities of this little gem, I will say that it is steaming with features in both modeling and customizations. But the real kicker here is the learning curve and word on the street is that animation houses are testing this little program and reporting back that it’s ease of use if by far the most stream lined in the business. This is the first piece of software to come from Luxology, a company founded recently by former Lightwave 3D stalwarts Allen Hastings, Stuart Ferguson, and Brad Peebler, and they clearly have a winner on their hands. It seems they listened to both seasoned vets and newbie’s when designing this program and have come up with something that appeals to both. Stewards of the business can just right in and feel right at home, while the newcomers will not have to become insomniacs just to find out how to properly spin a cube. The one thing that is lacking with this software is creation of tutorials. No matter where you experience level is, everyone needs a good tutorial and unfortunately the lack of such documentation or video’s is a regret for the time being, that said, it does of course come with the standard documentation that we’ve come to know, but it’s simply not enough.
Overall it’s hard not be impressed with Modo, but I the verdict is still out on whether or not this program can make enough headway to storm the walls of Maya and other giants who have already solidified their name. Only time will tell, but I’ve included a video below for those who are curious. It’s pretty basic, just going through the general presets and showing what Modo has to offer out of the box.


It seems as if every movie that’s hitting theatres these days has a 3D version playing somewhere, but what does this mean to the editor? The majority of experienced editor’s have worked in most formats and genre’s by now and most have even decided to learn at least the basics of effects and motion graphics to keep up with the growing expectations of post houses. Now, along comes 3D, and the trend in Hollywood seems to be releasing films in both 3D and 2D versions to please the masses who have latched on to this one time gimmick…but, will it last? Back in the eighties 3D was a quick fad, showing up in selected films and then was gone quicker than Corey Haim’s career. Now it’s back, and with significant improvements to the theatrical viewing experience, the question is growing, will this become the new standard of film and even broadcast? Yes, that’s right, broadcast. If you don’t know already, the NFL is already experimenting with 3D football games having filmed several in the new format last season. Some television studios have already decided to broadcast the occasional show in 3D ( such as the show ‘Chuck’ from Virgin Media) and more and more companies are turning to 3D as a way of being able to provide more of a visual index to their clients.