‘Assimilate’ Adds New Fire With Scratch v.5.1
SCRATCH the’ Digital Finishing Solution’ by Assimilate is billed by the company as the essential mix for a real-time, resolution-dependent data workflow.Riding the RED MX Wave and beyond: The RED-ONE Digital Camera has taken the entertainment world by storm. Assimilate’s Scratch 5.1 leads the industry with first support for RED cameras, such as support for multiple RED Rocket cards in a single SCRATCH system; first dual RED Rocket support for MX R3D; and first non-RED application to support the new RED MX sensor and revised color math, with native real-time playback and adjustment of all on-camera color parameters, such as FLUT, exposure, and curves. Working easily with the native R3D files, SCRATCH streamlines the RED ONE MX workflow and delivers a high-quality master for multiple delivery formats.
With 3D in full gear, Assimilate has given post artists the ability to work in real-time 3D at all times with direct output to any stereoscopic display system. Additionally. Assimilate offers post houses it’s exclusive 3Play Pro, which enables playback and review of full-resolution HD stereoscopic material on a variety of consumer 3D monitors, as well as non-3D monitors using a variety of Anaglyph formats. With enhanced color grading along with finishing and compositing, Scratch v.5.1 also offers support that reads and writes every DNxHD format, which provides full compatibility with AVID media for projects originating on Media Composer, Symphony, or DS.
Assimilate’s Scratch v.5.1 will be on display at this years NAB with multiple booths for those eager to test out the new features and take a test run on what is proving to be a valuable asset to those in the post community.
Compositing can be a very deep and complex subject, especially when dealing with animation, but here we’ll try and keep it fairly simple and straightforward. There is always talk amongst those in the industry when it comes to blue/green screen and working on an edit as to whether or not one should do their composite in whatever NLE software their working with or export to a third party software to handle the task. Unless your working with animation, the answer, like so many in post production questions is a not a simple one. Take for instance Avid, who has excellent composite tools available in their 3.0 versions ( and up ) that can do the job relatively pain free providing the ‘screen’ is a talking head or has minimal movement. Final Cut does a decent job too, providing your using the newly acquired Ultimatte software that was made available earlier this year. Both are good and most editor’s may prefer to use their NLE system to avoid the hassle of exporting and re-importing footage for what may be no difference other than minor ones no one notices.
Avid has just announced the launch of version 4 for Media Composer and Symphony to the masses. This new upgrade of Media Composer and Symphony offer improved stereoscopic 3D editing, enabling customers to view 3D material side by side in addition to over/under — ensuring greater accuracy of editing decisions and a wider choice of cost-effective monitors for stereoscopic viewing. Mix and Match is a new function which provides customers with the flexibility to use media sources of different frame rates and resolutions (SD and HD) in the same timeline – eliminating external transcoding and time-consuming frame-rate conversions. Users can monitor HD and SD cross-and-down converted formats from 1080p24 masters. This enables customers using Mojo DX or Nitris DX hardware to view HD material on a less-expensive SD monitor.